Knight of Doves
The trigger counts departures, not intent: any enchantment you control going to the graveyard from the battlefield mints a flyer, whether it died to your own sacrifice outlet, an opponent's removal, or a saga reaching its final chapter and sacrificing itself. That last case is the quiet engine. Sagas carry a built-in expiration, so a deck stocked with them turns one-time chapter value into recurring token production without asking you to do anything but keep casting them. Auras that get destroyed, enchantments with sacrifice clauses, disenchant-bait that trades away in combat math: all of it pays a second dividend here. The 1/3 body marks this as a support piece, not a threat. It survives a stray point of damage and blocks early, but it is priced to sit back and accumulate rather than close a game. What keeps it honest is the passivity of the trigger: it rewards a board already churning enchantments and produces nothing on a board with none, so the builder has to supply the fodder before the engine turns over. The lineage is white's long history of go-wide producers keyed to a specific event, from the ones that count creatures dying to the ones that count spells cast. This narrows the event to enchantment death, a card type white has leaned on more heavily for its incidental permanents, and rewards a deck built to spend those permanents freely rather than protect them.
