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Moxonomy

Knight Luminary

Creature — Human Knight3 generic manaWhite mana

The Soldier token is the hinge this whole design turns on. Cast the card the normal way for 3 generic manaWhite mana and you get a 3/2 alongside a 1/1, a fair two-for-one at four mana. Cast it for its 1 generic manaWhite mana warp cost and something more interesting happens: the 3/2 lands two mana cheaper, the token enters and stays put, and the Knight itself heads to exile to be recast on a future turn. The exile clause is the friction, but the token is what keeps the discounted cast from being a rental, because the 1/1 is yours to keep even after the body leaves. So the cheap warp line is really a down payment: a permanent Soldier now, plus a banked hard-cast that fires the enter trigger a second time and hands you another token when your mana loosens up. Read that way, the card is one purchase split across two turns, with the pilot deciding when to collect each half. It rewards a deck built to grind out white bodies incrementally rather than dump a threat on curve, front-loading pressure while the mana is tight and cashing the second half once it opens. What sits behind the modest stat line is a small value engine that pays out on your schedule instead of all at once.

Knight Luminary (eoe)
EOE · #23common
Pricing
Normal: $0.06
Foil: $0.13
Oracle Text

Rules text

When this creature enters, create a 1/1 white Human Soldier creature token. Warp 1 generic manaWhite mana (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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