Knight Luminary
The Soldier token is the hinge this whole design turns on. Cast the card the normal way for and you get a 3/2 alongside a 1/1, a fair two-for-one at four mana. Cast it for its
warp cost and something more interesting happens: the 3/2 lands two mana cheaper, the token enters and stays put, and the Knight itself heads to exile to be recast on a future turn. The exile clause is the friction, but the token is what keeps the discounted cast from being a rental, because the 1/1 is yours to keep even after the body leaves. So the cheap warp line is really a down payment: a permanent Soldier now, plus a banked hard-cast that fires the enter trigger a second time and hands you another token when your mana loosens up. Read that way, the card is one purchase split across two turns, with the pilot deciding when to collect each half. It rewards a deck built to grind out white bodies incrementally rather than dump a threat on curve, front-loading pressure while the mana is tight and cashing the second half once it opens. What sits behind the modest stat line is a small value engine that pays out on your schedule instead of all at once.
