Knacksaw Clique
Blue card advantage almost always means digging deeper into your own deck; this Faerie reaches across the table instead, strips a card the opponent will never draw, and rents it to you for the turn. The trick is in the timing: the cost requires the permanent to already be tapped, so the natural line is to attack with the flier first, deal one point of evasive damage, then pay
to untap it and peel the top card off an opponent's library. Because the activation provides its own untap, combat and the ability are sequential rather than mutually exclusive, and a careful pilot collects both halves every turn the Faerie stays online. The exile clause is what makes the effect feel less like a value engine and more like a recurring tax: you are not building card advantage so much as denying it, since every activation is a card their deck quietly loses, occasionally turned back against them. The 1/4 body is what lets that tax compound. Four toughness shrugs off most early aggression and survives a great deal of reach, so the Rogue keeps grinding the same opponent down, one stolen draw and one point of damage at a time, on a clock slow enough to demand patience and the floating mana to keep the engine running.
