Kjeldoran Outrider
A defensive body with a button to make itself stickier, and that combination explains exactly where this design slots and why it never escaped the bulk bin. The activated ability only ever adds toughness, never power, so the Outrider was built to survive combat rather than win it: pay white to push the toughness up a point, let an attacker bounce off, repeat as long as the mana holds. That is a fine job description for a roadblock in a slow attrition deck of its era, when white was happy to trade aggression for grinding small advantages and a creature that could absorb a strike and live was worth a common slot. The trouble is that the rate of conversion is brutal: one mana per single point of toughness, all of it evaporating at end of turn, means you sink real resources into a defense that resets every turn and still leaves the body unable to threaten anything. A pump ability that builds nothing permanent and adds nothing to the offense asks the pilot to spend mana standing still, which is why this kind of toughness-only soldier reads as a curiosity rather than a tool. It is honest design for a defensive white common: cheap, sturdy enough to wall an early aggressor, and entirely content to do nothing else.
