Kjeldoran Home Guard
A defensive wall with a self-destruct timer, and the design idea is more elegant than the rate suggests. The 1/6 body is built to absorb attacks, but every combat it participates in shaves a point of toughness off it and spits out a 0/1 token in compensation, so the guard slowly grinds itself down into a row of disposable Deserters. The -0/-1 counters are cumulative in effect (each combat stacks another one), which means the card is a clock counting down on itself: block six times and the body is gone, but you have traded one 1/6 for six bodies along the way. That conversion is the whole point. The Home Guard is less a wall than a token factory disguised as one, turning durability into width over the course of a grindy game. Alliances leaned hard into this attrition flavor, where the cost of using a permanent is paid out of the permanent itself rather than from your hand or your life total. The Deserter flavor seals it: the guard's defenders desert one by one until there is nothing left to guard, a piece of mechanical storytelling that lands cleanly because the rules text and the name are saying the same thing.


