Kitsune Palliator
Damage prevention as a repeatable, table-wide tax: each tap shaves a single point off the next damage dealt to any creature or any player for the turn, including its controller's. The catch is the size of the shield. One point is exactly the amount that blanks a one-toughness swarm, fizzles the trailing edge of a wide attack, or chips a point off a burn finisher, and no more. Against anything bigger it is a rounding error. That narrowness is what keeps the design symmetric without warping combat math: a card turning off two or three damage at this rate would distort every board it touched. As built it rewards a deck full of small bodies, where shaving the top point off incoming combat or a sweeper's edges keeps your team intact while the opponent's plan loses a little of its arithmetic every turn. The 0/2 frame asks the card to survive a turn before it earns anything, since summoning sickness gates the first activation; once it sticks, though, the tap carries no timing restriction, so on later turns it functions as an instant-speed point of prevention held up through combat or in response to a burn spell on the stack. It belongs to a lineage of cheap white prevention engines built to make attrition lopsided against aggressive, ground-bound decks: an idle blank in isolation that quietly raises the threshold of viable damage once the board fills with creatures needing only one point of help.
