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Moxonomy

Kitsune Diviner

Creature — Fox ClericWhite mana

A one-mana answer built for exactly one war: the Spirit-versus-everyone-else conflict that defined its block. The whole design is asymmetric by intent. It cannot kill anything, cannot trade, cannot even attack productively from a 0/1 frame; it exists only to tap a Spirit, and only Spirits. That word "Spirit" in the targeting line is the entire card. Across from the right deck, it is a recurring tax on tempo, taking one attacker or blocker out of the combat math each turn cycle and asking nothing in return. Note the precise limit, though: tapping is the activation cost, so the diviner serves one Spirit per turn before it is tapped out itself. It does not freeze a board; it picks off the single most threatening Spirit and waits for next turn. The 0/1 body is a feature of that loop. A creature this fragile would die to any real exchange, but this one never enters one; it taps to function and survives as a lever rather than a combatant. This is the rare design that only makes sense when a format hands one creature type enough density to deserve a dedicated counter. Hand it a board with no Spirits and it is a blank: a 0/1 with no target and nothing to do. It lives and dies by how many Spirits sit across the table, which is precisely the kind of hard-narrow hate that early tribal-war design was willing to print.

Kitsune Diviner (chk)
CHK · #26common
Pricing
Normal: $0.10
Foil: $0.93
Oracle Text

Rules text

Tap: Tap target Spirit.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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