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Moxonomy

Kitesail Apprentice

Creature — Kor SoldierWhite mana

Equipment-matters as a creature ability, not a payoff: the body is built to be the thing you attach to, with the upgrade baked into the creature rather than the gear. A naked 1/1 for a single white mana that does nothing on its own, but the moment any Equipment touches it, the soldier becomes a 2/2 flier, evasion and a body-bump folded into one conditional clause. The design reverses the usual relationship, where the creature is generic and the Equipment supplies the flavor; here the creature is the one carrying a built-in reward for being kitted out, so even a cheap, otherwise mundane piece of gear pays double dividends when it lands on this Kor. The catch is the dependency: strip the Equipment and the apprentice reverts to a vanilla one-drop that trades down to almost anything. That fragility is the price the design pays for handing out flying and a stat boost on the cheapest creature in white. It belongs to the small family of one-drops that exist to make an Equipment deck's curve coherent: a turn-one play that wants gear on turn two and turns into real pressure the instant it gets it.

Kitesail Apprentice (wwk)
WWK · #10common
Pricing
Normal: $0.07
Foil: $0.35
Oracle Text

Rules text

As long as this creature is equipped, it gets +1/+1 and has flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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