Kishla Skimmer
Most graveyard payoffs reward filling the yard; this one reads it running the other direction. The trigger fires on cards leaving your graveyard during your turn, so it profits from the departures a green-blue shell already generates: delve fuel exiled to cast a big threat, a flashback or escape spell consumed, a creature returned to hand, a card cast from the yard rather than the library. Any of these hands you a card. The clamp that keeps it in line is the once-per-turn limit. Without it, a self-mill loop stacked with cheap recursion would spiral into an unbounded draw engine; with the restriction, the Skimmer settles into a steady one-card-per-turn dividend on recursion you were going to do anyway, valuable but never explosive. The single trigger also means the card cares only that something leaves, not which card or how many: no sequencing puzzle, no wasted activations, just a reliable tax on your own graveyard interaction. The 2/2 flying body earns its place here too. A two-mana evasive creature outlives the removal aimed at bigger engine pieces and banks triggers across several turns while pressuring life totals on the side, so this is not a fragile combo enabler that dies before it pays off. The design sits in the green-blue overlap that has long married card selection to graveyard play, and it inverts the usual polarity of that pairing: the graveyard becomes a resource you spend down, not a pile you hoard.
