Kiora's Dismissal
Strive turned single-target bounce into a scalable answer, and this is the version pointed exclusively at enchantments. The base mode is a one-mana Disperse that can only return enchantments, but each additional target costs another blue, so the same card stretches from a cantrip-priced tempo play into a one-card reset for an opponent's entire enchantment shell. That elasticity is what lets the effect exist at all: bounce that only hits enchantments would be too narrow to maindeck at a fixed target, so strive lets it sit dead in the hand until a board full of auras, sagas, or constellation triggers makes the wider cast worth paying for. The targets-beyond-the-first pricing is also the restriction that balances it, since clearing four enchantments demands four blue and a board worth clearing. It is a sweeper that bounces rather than destroys, which cuts both ways against decks heavy on enchantment recursion: returning a problem to hand denies graveyard value but invites a recast, so it reads more as a tempo and reset tool than as permanent removal. The enchantment-only restriction places it firmly in an era that leaned hard into that permanent type, and it remains a narrow but uniquely scalable answer wherever enchantments accumulate faster than spot removal can keep pace.
