Kinsbaile Cavalier
Double strike has always been a multiplier looking for a board, and this is the lord that supplies it wholesale: every Knight you control swings for twice its printed power, the kind of effect that turns a tribe of modest 2/2 bodies into a clock that ends games in a turn or two. The body matters less than the anthem; at four mana the 2/2 is fragile, and it grants the keyword to itself, but the real payoff is the wide Knight board it sits behind. Where most double-strike sources are single creatures (an aura, a one-time pump, a creature that only doubles its own damage), this hands the keyword to a whole creature type at once, a distinction that reshapes the card entirely depending on whether you build around it or run it as a curve-filler. It rewards going wide on a tribe rather than tall on a single threat, and it stacks with combat tricks in a way that compounds fast: any +X/+X effect on a doubled attacker counts twice in damage. The trade-off is the same one every lord lives under: kill it and the math collapses back to ordinary creatures trading evenly. It is a glass cannon at the engine level, asking you to commit a board that becomes lethal the moment it resolves and merely fine the moment it dies.




