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Moxonomy

King Harald's Revenge

Sorcery2 generic manaGreen mana

Two effects that usually live on separate cards, welded together at a price that only pays off in a specific board state. The pump scales off your whole creature count, so the buff is worthless in a vacuum and enormous once you have committed a wide board; the card is written for the go-wide green deck that already wants to alpha strike and just needs the math to break through. Trample handles the chump-block, but the "must be blocked if able" clause is the sharper half of the design: it forces a defender to eat the swing rather than sit back, dragging a blocker into a fight it will lose. That combination (grow one attacker large, force a block, then punch the overflow across everything else) makes this less a combat trick than a swing-ending finisher. The cost is that it does nothing early and everything late, a sorcery-speed reward for having already done the work of flooding the board, which is exactly the deck it was built to close out.

King Harald's Revenge (khm)
KHM · #180common
Pricing
Normal: $0.13
Foil: $0.20
Oracle Text

Rules text

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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