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Moxonomy

Kinetic Augur

Creature — Human Shaman3 generic manaRed mana

A body whose size is its own scorecard: the power that fills the star climbs with every instant and sorcery in your graveyard, so the creature reports back exactly how much your deck has been churning. That ties an aggressive stat line to a cost most red aggro decks would rather not pay, which is the tension worth noticing. A spellslinger shell willing to fuel it wants cheap cantrips and burn, but those are the same decks least interested in committing a four-drop to combat, and a control-leaning spell deck rarely wants a creature racing in the red zone at all. The enters-the-battlefield loot smooths the seam a little: discarding up to two cards then drawing that many lets you pitch a spell you would rather have in the yard than in hand, feeding the augur's power on the way in while digging for a better card. Trample is the payoff clause, ensuring that a graveyard-inflated power total is not chumped away by a single blocker. The whole design asks for a graveyard-fed spell count that red's color pie does not naturally reward, a Human Shaman stationed at the crossroads of two red archetypes that seldom overlap.

Kinetic Augur (m21)
M21 · #154uncommon
Pricing
Normal: $0.26
Foil: $0.30
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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