Kinetic Augur
A body whose size is its own scorecard: the power that fills the star climbs with every instant and sorcery in your graveyard, so the creature reports back exactly how much your deck has been churning. That ties an aggressive stat line to a cost most red aggro decks would rather not pay, which is the tension worth noticing. A spellslinger shell willing to fuel it wants cheap cantrips and burn, but those are the same decks least interested in committing a four-drop to combat, and a control-leaning spell deck rarely wants a creature racing in the red zone at all. The enters-the-battlefield loot smooths the seam a little: discarding up to two cards then drawing that many lets you pitch a spell you would rather have in the yard than in hand, feeding the augur's power on the way in while digging for a better card. Trample is the payoff clause, ensuring that a graveyard-inflated power total is not chumped away by a single blocker. The whole design asks for a graveyard-fed spell count that red's color pie does not naturally reward, a Human Shaman stationed at the crossroads of two red archetypes that seldom overlap.
