Kindled Heroism
The combat trick that pays you even when combat never happens. Most one-mana pumps are all-or-nothing: you cast them mid-block, they either turn a fight or rot in hand. Attaching Scry 1 changes the risk math. If the attack goes wide open and you don't need the trick, you still churn a card toward the top of your library; if you do need it, the +1/+0 and first strike is a clean answer to a same-size blocker, letting your creature deal damage before it takes any. The scry is the release valve on the classic combat-trick tension, which is that these cards are dead in the wrong moments and the fear of holding a dead card keeps players from running them. This one asks less of you: worst case, you've spent a mana to smooth a draw at instant speed. First strike is the operative half of the effect, not the pump; on an attacker of any real size it functions as pseudo-removal against a lone blocker, and the single point of power is often enough to push through a defender it would otherwise merely trade with. It is a modest card built on a smart idea, which is that stapling a small, always-relevant rider to a conditional spell is how you make the conditional spell worth a slot.
