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Moxonomy

Kindled Heroism

InstantRed mana

The combat trick that pays you even when combat never happens. Most one-mana pumps are all-or-nothing: you cast them mid-block, they either turn a fight or rot in hand. Attaching Scry 1 changes the risk math. If the attack goes wide open and you don't need the trick, you still churn a card toward the top of your library; if you do need it, the +1/+0 and first strike is a clean answer to a same-size blocker, letting your creature deal damage before it takes any. The scry is the release valve on the classic combat-trick tension, which is that these cards are dead in the wrong moments and the fear of holding a dead card keeps players from running them. This one asks less of you: worst case, you've spent a mana to smooth a draw at instant speed. First strike is the operative half of the effect, not the pump; on an attacker of any real size it functions as pseudo-removal against a lone blocker, and the single point of power is often enough to push through a defender it would otherwise merely trade with. It is a modest card built on a smart idea, which is that stapling a small, always-relevant rider to a conditional spell is how you make the conditional spell worth a slot.

Kindled Heroism (woe)
WOE · #138common
Pricing
Normal: $0.11
Foil: $0.18
Oracle Text

Rules text

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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