Killian's Confidence
A pump-and-cantrip at two mana is an unremarkable trade on its own; the recursion clause is what promotes it from a spell you cast once to a resource that keeps coming back. The sorcery timing matters: the pump lands on your own turn, before combat rather than during it, so this is a precombat commitment, not a trick held up to blow out an attacker. It leaves a bigger body and a fresh card in its wake. The design lever is the recursion stapled to combat damage. Once the spell is in the graveyard, connecting with a creature lets you pay a hybrid mana to return it to hand, so each successful attack step offers to reload the same pump-and-draw. The pacing is deliberately bounded: you only earn the card back after damage lands, so the loop scales with how well your creatures are actually getting through, not with untethered graveyard recursion. That trigger also detaches the spell from your hand once it hits the yard, so it survives discard and functions as a recurring draw source instead of a one-time expenditure. The tension is that both halves reward an aggressive, creature-forward plan while the hybrid payment competes for postcombat mana with everything else. Read as construction, it is an Orzhov attrition engine wearing an aggressive coat: the pump keeps the beats coming, the cantrip keeps the hand stocked, and the recursion ensures neither runs dry so long as someone keeps connecting.
