Killian, Decisive Mentor
Most enchantment-matters payoffs reward either the cast trigger or the raw permanent count; this one runs both halves of its engine through combat, which is the unusual part. The first ability fires whenever any enchantment you control enters (Auras, sagas, enchantment creatures, and room-style permanents all qualify) and forces a goad onto its target, tapping that creature as it does so. The "up to one" makes the targeting optional, not the tap: choose a creature and it gets both, or choose nothing and the trigger does nothing. Tapping strips a potential blocker from your current combat, an offensive beat; the goad compels that creature to attack someone other than you, lasting only until your next turn, so its bite depends on whether a combat falls inside that window. The second ability closes the loop: the Auras you deployed to trip the first trigger become cards the moment a creature they enchant declares an attack, and goaded creatures are pushed into combat by definition. The draw keys off attack declaration, before blocks or damage, so an Aura only has to reach combat, not survive it. What keeps this from snowballing on its own is that the payoff demands commitment: you must strap Auras onto bodies and actually send those bodies in, not merely count static enchantments. A Voltron-adjacent Aura pilot with an outward-facing redirection clause, aiming pressure at everyone else while the cards tick up behind it.
