Kheru Mind-Eater
Theft, but on a slow drip. Where most black hand-attack cards rip a card out of an opponent's hand and drop it into a graveyard, this one exiles the card face down and then hands you the keys: you can look at what you took and cast it yourself. The result is a card-advantage engine that runs on connections rather than raw stats. A 1/3 body will not muscle through a board, which is why menace matters here: it is the smallest amount of evasion that reliably turns a stalled attacker into a repeatable damage trigger against decks light on multiple blockers. Every hit is a two-for-one that widens over time, since the exiled cards persist and stay playable as long as the creature remains on the battlefield. The friction is built into the toughness and the tempo: three mana buys you a fragile creature that does nothing the turn it arrives, so the payoff is entirely back-loaded and dependent on your board surviving long enough to swing more than once. That patient, grind-first shape is what separates it from the burst discard that black usually offers; instead of stripping a hand at sorcery speed, it quietly relocates an opponent's resources into your pool one combat step at a time.

