Khalni Ambush // Khalni Territory
Green's fight spells have always carried the same structural tax: they need a creature already on the battlefield to point at, and in the games where you have no board they rot in hand. Bolting a tapped green source onto the back face pays off that tax entirely. When you have a creature to swing into a blocker or a threatening attacker, you cast the fight; when you don't, or when hitting your land drop matters more, you play the land side and lose nothing. That is the real work here, and it reshapes how green sequences its removal: the worst case is a land, so the slot stops being a gamble. The fight itself is the same board-dependent removal green has always traded in (your creature trades damage simultaneously, so it can die alongside theirs, and the front half does nothing without a creature to control), so the two-faced frame doesn't touch the fight's power level. What it resolves is the flooding-versus-screwed tension that made these effects feel like a liability in the first place: fight removal that also counts as fixing when you're screwed and as a spell when you're flooded. A small, elegant answer to one of green's oldest removal problems, solved not by improving the fight but by giving the dead-draw case somewhere useful to go.

