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Moxonomy

Kessig Wolf

Creature — Wolf2 generic manaRed mana

A 3/1 in red is the classic glass cannon: enough power to demand a block, too little toughness to survive almost anything that bites back. The repeatable first-strike activation flips that math in combat. With the mana up, this attacker kills any blocker of three toughness or less before it connects, and walks away unscathed. Because the activation can be paid every turn the red mana is held open, the threat stays live attack after attack, which forces the defender to respect a profitable swing instead of chumping into it for free. That recurrence is the line between a beater that demands a removal spell and one that runs into the first good block. The real tension lives in the wolf's own fragility: leave the mana untapped and the attack is genuinely dangerous; spend it elsewhere and the same 3/1 dies to a stiff breeze. It is workmanlike aggressive design, a creature that rewards holding combat mana over dumping the hand, and that quietly asks the opponent to redo the arithmetic on every attack step.

Kessig Wolf (isd)
ISD · #151common
Pricing
Normal: $0.19
Foil: $0.10
Oracle Text

Rules text

1 generic manaRed mana: This creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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