Kessig Malcontents
Human tribal aggro keeps circling back to one structural problem: a board full of small bodies runs out of reach the moment the ground stalls and attacking stops profiting. This is the answer that converts those bodies into face damage directly. The entry trigger counts every Human you control, this 3/1 included, so dropped onto an empty board it throws a single point and amounts to a vanilla beater. With four or five Humans already deployed, it becomes a finisher that ignores blockers entirely, closing out the awkward turns when swinging in no longer makes progress. The fragile body is the tax for that flexibility: a 3/1 wants to attack but dies to a lone blocker or any incidental ping, which holds the card to a one-shot burst rather than a repeatable engine. The targeting is where it declares itself. Damage goes to players or planeswalkers, never to creatures, so it can never moonlight as removal or a combat trick; it does nothing to stabilize and everything to end the game. That single-mindedness is the point. A go-wide tribal deck does not want a flexible midrange card in its top end; it wants a closer that turns the width it was already building into lethal, and this delivers exactly that with no pretense of doing anything else.
