Kessig Dire Swine
Six mana for a plain 6/6 is a rate the green stat-curve had outgrown long before this boar arrived, which makes the delirium clause less an upgrade than a justification: hit four or more card types in the yard and the body finally earns its slot by trampling over chump blockers; fall short and you are paying a premium for a wall. The design is honest about that bargain. Trample is exactly the keyword a big dumb green creature most wants, since the whole problem with a 6/6 ground-pounder is that a single 1/1 stonewalls it, and the payoff is calibrated to a graveyard the deck must actively seed rather than one that fills on its own. The friction is in the counting: four distinct card types is a real ask for a creature deck that would rather flood the board than salt its yard with instants, sorceries, lands, and artifacts. As a delirium teaching tool the card does clean work, putting the reward on a stat line simple enough that a newer player can read exactly what the mechanic buys and exactly what switching it on costs. It was never built to headline anything; it was built to give a midrange green deck a curve-topper whose ceiling rewards the same graveyard math the rest of the archetype is already doing.
