Kels, Fight Fixer
Most sacrifice payoffs assume the outlet lives elsewhere on the board and reward you for using it. This one collapses both halves into a single legendary body: the indestructible activation is itself a repeatable sacrifice outlet, and the draw trigger pays you each time you actively sacrifice a creature. That distinction is load-bearing. This does not care about creatures dying to combat or removal; it wants you to feed the outlet on purpose, which turns the payoff into something you build toward rather than a passive death-tax. The quiet cleverness is the hybrid on that trigger. One hybrid pip anchors the card in a Dimir color identity without ever forcing blue mana to function, so a mono-black shell fuels the loop off black alone while a two-color build can lean on blue for the same draws. What keeps the engine from spinning freely is that each card costs mana on top of whatever produced the sacrifice, so it throttles to available mana rather than available bodies. The indestructible activation reads like a protection ability but works as a mana sink and a conversion tool, turning fodder into a survivable clock: a 4/3 with menace that can push through and refuse to die on the same turn. It fills a specific gap, converting deliberate creature death into cards without leaning on graveyard recursion or the life-payment loops heavier black drain designs demand. The Azra flavor (planar mercenaries bred for the pit) sits neatly under a name built around rigging the outcome of a fight.

