Keldon Warcaller
Sagas advance on rails: one lore counter every turn at the start of the precombat main phase, a tidy three-chapter clock you can read off the table without touching. This 2/2 reroutes that clock through the combat step, which is a stranger lever than the rate suggests. Because the natural counter arrives before combat and this trigger fires on the attack, a swing stacks a second counter on top of the automatic one, effectively double-timing a Saga through its chapters. That turns a passive enchantment timeline into something you steer, and it asks for a board aggressive enough to keep sending the same body into damage. There lies the tax: the payoff is gated behind attacking, so the engine has to expose itself in combat every turn you want to accelerate, and a fragile creature is a brittle thing to lean an enchantment plan on. The deeper wrinkle is that speeding a Saga up is not pure upside. Many Sagas sacrifice themselves once the final chapter resolves, so pushing an extra counter can cut short a middle chapter you wanted to sit on. The card wants the right enchantments in play, and even then it only wants chapters sooner if sooner is where the value lives. The design sits at an odd junction, a red attacker whose entire reward lives inside an enchantment subtype, handing the Saga's internal clock to the player instead of the rules.
