Keldon Raider
A 4/3 that swings hard and swaps a card on the way in, this sits at the workmanlike end of a long line of red bodies that rummage on entry. The body is priced right at the line where a beatdown deck still wants it but a control deck never would, and the loot rider is the small piece of card selection that justifies the slot for an aggressive player who otherwise has no use for filtering. The discard-then-draw is optional but not free of cost: you exchange a card you do not want for one you have not seen, and the value lands only if your hand had a dead card waiting. That makes it a quietly graveyard-relevant body in any deck that wants cards in the bin (flashback, delve, escape, reanimation fodder), the attack for four doubling as a slow feeder for whatever wants to be pitched. It is a clean piece of common-rarity design: the rate is fair, the upside is real but bounded, and the card never punishes you for casting it into a lean hand (you simply decline the swap). The lineage is the tradition of red creatures that smooth a fast deck's draws without giving it true card advantage. Keldon Raider is not a build-around, just an aggressive creature that asks one useful question every time it resolves.



