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Moxonomy

Keeper of the Mind

Creature — Human WizardBlue manaBlue mana

Card advantage wired to a catch-up clause: it only draws when a chosen opponent is holding at least two more cards than you, so the engine runs hardest precisely when you are losing the resource race and idles the moment you pull even. That is a deliberate piece of self-balancing design from an era when blue's draw spells were being reined in. Rather than capping the upside with a fixed number of cards or a steep mana cost, the constraint floats with the game state, and the comparison is locked in as you activate, so an opponent who dumps their hand in response cannot retroactively spoil the draw. The body is a fragile 1/2 Wizard that taps to work, so it lives or dies on surviving a turn cycle. The window that matters is your own draw step and main phase, when an opponent who seized the early initiative is sitting on a stocked hand and the gap is at its widest. Compare it to Howling Mine, which feeds everyone and rewards whoever is better positioned to spend the extra cards; Keeper of the Mind inverts that logic, drawing only for the player who is behind and only from the opponent who built the lead. The friction is the point. It is a leveling tool dressed as a draw engine, built to narrow a gap rather than widen one, and it stops cold the instant the gap closes.

Keeper of the Mind (exo)
EXO · #36uncommon
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Blue mana, Tap: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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