Keen-Eared Sentry
Two effects that have no business sharing a card, welded together because they answer the same threat. The player-side hexproof is the classic anti-targeting shell (the Leyline of Sanctity school of protection), while the second clause is a bespoke rate-limiter aimed squarely at the dungeon mechanic: each opponent gets one venture per turn, and no more. The pairing tells you exactly what this was built to police. A venture engine that chains multiple trips per turn snowballs fast, and targeted removal can pick off the pilot before the plan matters. This body handles both vectors at once: it caps the machine-gun venture starts and it keeps you from being targeted while it does so. Note the asymmetry that is the whole point: the venture ceiling falls only on opponents, so the caster keeps venturing freely while the table across the way is throttled to a single trip. That one-sided tax is why the effect earns a slot instead of just slowing the game for everyone. The 2/1 frame is almost incidental; the card is a stax piece wearing a creature costume, and the venture cap is the kind of narrow hoser that only bites when the dungeon subtheme is dense enough to feel it. Outside that context it is a fragile two-drop with a personal hexproof rider. Inside it, it is the specific brake pedal on a mechanic built to reward stacking venture triggers.
