Kediss, Emberclaw Familiar
The math here is brutal in a way this 1/1 body hides completely: any commander that connects with a single opponent connects with the whole table at once. Whatever combat damage the attacker deals gets copied to each remaining opponent, so a partnered general built to poke through unblocked becomes a symmetric guillotine, and any effect that scales a single unblocked hit (double strike, infect, a heavily pumped Rograkh, Son of Rohgahh) turns one connection into a game-ending broadcast. This is why it lives almost exclusively as a Partner enabler rather than a card anyone casts for its own sake: its whole reason to exist is to sit alongside a second commander whose combat damage is worth multiplying, and the pairing with cheap, poke-oriented generals like Rograkh is the canonical build. The design answers a structural quirk of multiplayer combat, where a lethal swing at one opponent leaves the other two untouched and armed. It collapses that asymmetry into a single attack step, converting the slow attrition of hitting rivals one at a time into a burst that punishes the whole pod for a lapse in blockers. What tethers the payoff is that it triggers only on combat damage dealt by a commander: it rewards you for actually connecting, not for pinging or drain effects, so the broadcast stays tied to the vulnerability of a declared, unblocked attack.



