Kazuul's Toll Collector
Equipment carries a tax most players forget to count: the equip cost, paid every time you want the gear moved onto a body. This Ogre erases that tax in one direction, dragging any Equipment you control onto itself for nothing, as long as you do it at sorcery speed. That timing clause is the entire bargain. You cannot reassign your Swords mid-combat to dodge a removal spell or surprise a blocker; the attaching happens only on your own main phase, when the carrier is committed and exposed. What it actually buys you is the freedom to load a single creature without paying a stack of equip costs to get there: pull three pieces of gear off the board and onto this body across one turn, all for free, then keep adding as you draw more. The catch is direction. The attaches Equipment to the Collector and nowhere else; once a sword is on it, moving that sword to another creature still costs the printed equip price like always. So the design rewards committing hard to one threat rather than spreading gear around. A 3/2 for
is a flimsy chassis to hang a hoard on, and that fragility is the tension built into it: the free attaches pay off only while the carrier lives, and this carrier dies to almost everything. It belongs to a small family of permanents that make Equipment cheaper to wield rather than cheaper to cast.


