Kazuul Warlord
The payoff card the Ally tribe was waiting for, and the one that explains why the mechanic was built as an enters trigger rather than a static anthem. Most lords hand out a flat bonus that vanishes the moment the lord dies; this one distributes permanent +1/+1 counters every time an Ally walks onto the battlefield, including itself. The counters stick, which changes the math entirely: each new body you play makes your whole board bigger and keeps it that way through removal aimed at the engine. A board of three Allies becomes a fourth deployment away from being a board of four creatures each carrying multiple counters, and the growth compounds with every cheap one-drop you can chain into a turn. That ramping nature is also the constraint that prices it: at five mana for a 3/3, it asks you to have already committed bodies to the battlefield before it shows up, since an empty board makes its trigger a single counter on itself. It is a snowball card that rewards going wide first and rewards it permanently, the rare tribal anthem whose value survives the death of the anthem.
