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Moxonomy

Kazandu Mammoth // Kazandu Valley

Creature — Elephant // Land

Green aggro has always fought its own manabase: draw enough lands to hit every drop and you flood out once the board is built, run too few and you stall short of mana. This card answers both failures at once by refusing to commit to being either a spell or a land until you cast it. When you need mana, the back half comes down as a green source (tapped, which is the small price the option charges). When you need pressure, the front half is a 3/3 that turns your surplus lands into damage: every land that enters after it sticks pumps it to a 5/5 for the turn, so the excess off the top of your deck stops being a dead draw and starts being a clock. Landfall does the accounting, and the timing of that trigger is where the beater earns more than a spot on the curve. Because the pump keys off any land entering, cracking a fetch mid-combat, after blockers are declared, rewrites the math and flips a routine trade into a two-for-one. Cast it before your lands are online and you have a modest body; feed it a steady stream of lands and it closes games. The dual identity is the point: you are never holding a body you cannot cast for lack of mana, or a Forest when you needed a threat.

Kazandu Mammoth // Kazandu Valley (prm)
PRM · #83846rare
Pricing
Normal: $0.23
Foil: $0.35
Oracle Text

Rules text

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. // This land enters tapped. Tap: Add Green mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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