Kavu Glider
A red two-power body that pays for its upgrades in white and blue is a thesis statement in creature form: red sits across the color wheel from both, and a block built to reward three- and four-color decks needed designs that punished you for staying mono-color. The two activations patch exactly the holes red can't fill from its own kit. Red rarely buys toughness, so the white ability bumps survivability against burn and bites in combat; red almost never flies, so the blue ability turns a ground beater into evasion. Both costs are open-ended, which means a manabase swimming in Azorius sources can sink surplus mana into the same creature turn after turn: flight to attack over a clogged board this turn, extra toughness to outlast a removal-light opponent's blockers the next. The 2/1 frame is the leash. It keeps the card honest as a beatdown creature first, with the off-color taxes functioning as upside you only unlock once your lands already support them. In mono-red it reads as an unremarkable three-drop; the moment the deck goes wide on colors, it becomes a small toolbox that converts excess mana into reach and resilience. That gap between the floor and the ceiling, dictated entirely by how greedy your manabase is, was the precise texture this kind of allied-versus-enemy design was engineered to produce.
