Kavaron Skywarden
Void is the rare growth trigger that asks nothing of your deckbuilding beyond an active board. The condition covers an enormous swath of ordinary play: a creature trading in combat, a token expiring, an enchantment answered, an opposing blocker dying to your burn, a mana dork sacrificed for value, or any spell warped down to a discount along the way. In a deck built to attack and interact, the end step almost always finds something to reward, and what that hands this 4/5 is a threat that climbs on its own clock so long as the pieces keep moving. Reach is the patient half of the design: at five mana this is a mid-game body, but one that arrives able to wall flyers and hold the ground while the counters accumulate. The timing is the deliberate friction. Void checks retroactively at your end step rather than paying out the instant the kill happens, so a chump block or a sacrifice on your own turn still counts, but the counter never lands fast enough to enlarge the combat that earned it. It grows between turns instead of during them, which suits a body meant to survive a grind rather than end it in one swing. The whole effect turns the natural attrition of a long game into incremental value, with no dedicated engine required.
