Kathari Screecher
Unearth is the mechanic that lets a dead creature throw one last punch, and this Bird Soldier is among the cleaner blue expressions of the idea. The 2/2 flying body is unremarkable, the kind of thing that trades or chump-blocks and asks for nothing. The graveyard line is where the value lives. The unearth cost matches the casting cost exactly, so the recursion is priced as a full second cast rather than a discount: it returns with haste for a single swing, then exiles itself before your next turn. That exile clause is what separates unearth from reanimation. Reanimation hands you a permanent that sticks around for repeated value off a sacrifice outlet or a recursion loop; unearth hands you a fuse already lit. There is a wrinkle for the player willing to spend more: a blink effect that exiles the creature and returns it satisfies the unearth replacement, and what comes back is a fresh object with no expiration attached. Absent that trick, it stays a one-shot. The "unearth only as a sorcery" restriction locks the second life into your own main phase, ruling out a combat ambush, which tips the card toward graveyard-filling shells: anything that discards or mills it (cycling, looting, self-mill) skips the front-side cast entirely, so you only ever pay for the body once, on the way back. The flier-with-an-afterlife template has recurred across colors since this kind of design first appeared, but few balance cheap recursion against a hard ceiling this plainly.
