Kathari Bomber
A flyer built to die productively. The combat-damage trigger converts a connection into bodies: hit once and the 2/2 trades itself for two 1/1 Goblins, math that rewards swinging into the red zone rather than blocking with it. The forced sacrifice looks like the price, but unearth defangs most of it. Once it reaches the graveyard (in combat, to removal, or via its own trigger), you can buy it back with haste for one more attack, churning out another pair of Goblins as it exiles itself the moment it tries to sacrifice. The result is a two-stage token producer asking for two points of damage now and another two later, plus a chunk of mana spread across two turns, leaving a small army behind on the way out. The Shaman type line matters less than the aristocrats arithmetic: every successful hit feeds fodder into a sacrifice-and-drain shell, and the flying exists mostly to guarantee the attack lands. Unearth's design discipline is the exile clause: the recursion is a single one-shot swing, not a permanent return, so the card promises tempo, not a lasting threat. It is a recursive Goblin engine dressed as a beater, made for a deck that wants bodies on the board more than it wants a fast clock.


