Kashi-Tribe Warriors
Tapping a creature is routine; pinning it down through the next untap step is what turns this 2/4 into a slow attrition engine. The body is built to keep the loop going: it survives most counterattacks, blocks comfortably, and rarely dies to the same defenders it neutralizes. Every time it connects with a creature, that creature sits out two combats instead of one, gone from defense on the opponent's following turn. A single repeated attacker can wall off a flank by itself, peeling away one blocker per swing until the opposing board stops mattering. Functionally this is closer to a Master Decoy or an Icy Manipulator welded to a green creature: persistent battlefield control wearing the costume of a fair midrange body. The lock only triggers off creature-to-creature damage, which means it accomplishes nothing into an empty board and requires the opponent to commit something to block or be blocked. That conditional is the price of the effect: you have to win the combat math before the tap-down compounds, and against a board that never trades, the snake just sits there as an oversized speed bump. Where it earns its keep is the grind, in spots where every defender the opponent holds is load-bearing, and it removes them from the count one combat at a time.
