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Moxonomy

Karn's Touch

InstantBlue manaBlue mana

Naming the spell after Karn, the silver golem who could not touch organic life and wandered Magic's story half-alive, is the rare case of flavor and function landing on the same idea: this turns inert metal into something that can fight. The mechanic is a one-turn animation that scales off mana value, so the giant artifacts (the ones costly enough to justify the spell) come out swinging hardest, while a humble trinket becomes a 0/0 and falls over. That floor is what governs the card: it cannot grant evasion, cannot grant haste, and a zero-cost object (a Treasure, say) animates into nothing, so the spell wants an artifact already on the battlefield and expensive enough to absorb a turn of exposure as a creature. The instant-speed window is where the angle lives. Animating your own mana rock to block a swing, or pointing the spell at an opponent's artifact so it becomes a creature and then dies to a sweeper or to removal that only hits creatures, are both live lines, and the second quietly turns a defensive instant into part of an answer suite. It is a narrow tool dressed as a combat trick, built in an era when artifacts were rarer and clunkier than they are now, which is part of why the rate reads generous: it needs a big artifact worth animating to do much at all.

Karn's Touch (mmq)
MMQ · #86rare
Pricing
Normal: $0.45
Foil: $9.02
Oracle Text

Rules text

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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