Kangee's Lieutenant
Two clocks fight inside this Bird. The anthem trigger wants a long game: it pumps every attacking flier (including this 1/1 itself, which swings as a 2/2 even alone), and it scales with how much of the sky you already control, which means turns spent widening the air force. Encore wants the opposite: spend the graveyard card all at once for a per-opponent army of token copies that hit the whole table in a single haste-fueled swing, and then disappear. The design prices that burst well above the front cost, so you rarely buy the body cheaply now and the alpha strike cheaply later. What makes the pairing more than the sum of two mediocre halves is that encore rescues a weakness the lord has on its own. A 1/1 anthem that trades in combat is a dead investment; here, the same card that died holding the fort spends itself from the graveyard as fuel for a wide assault, giving the pump effect a second window long after the creature is gone. The ceiling lives entirely in that graveyard clause. On the battlefield it is a modest team-wide buff; from the graveyard, for six mana, it converts a spent card into a coordinated strike across every seat at once. The evaluation hinges on which clock your deck is built around: a single fat flier barely notices the anthem, but a flooded sky turns the encore into a finisher.

