Kang Dynasty
Goad has always been a diplomacy tool: you hand your enemy a compulsion to swing elsewhere and hope the crossfire spares you. This Saga flips the arrangement. The first two chapters tap and goad one creature per opponent, then attach a rider that turns every hit those creatures land into a card for you. The creatures are still attacking under duress, still pointed anywhere but your board, except now their combat damage feeds your hand rather than merely wearing down a neighbor. Goad usually costs you information parity by committing to an attack you don't control; here it becomes a draw engine that runs on other players' aggression. The payoff arrives on chapter three, which reads the hand you've been filling and dumps all of it onto a single unblockable attacker as a temporary pump. So the structure is self-referential across three turns: chapters one and two build the resource, chapter three spends it, and the size of the finish is a direct measure of how much combat the goaded creatures did on your behalf. The tension in the design is timing. The card-draw rider only lasts until your next turn, so the incentive is to goad into open boards where the compelled creatures will actually connect, and the third chapter wants to fire while your hand is still fat. Play it too safe and the finale fizzles; goad into a wall and the engine never turns over.
