Kami of Terrible Secrets
The negotiation is in the entry check: a 3/4 for four mana that cantrips and gains a point of life, but only if your board already holds the right pair of permanents when it lands. Drawing a card off a creature with a serviceable body is a premium effect, and the two-type gate is how the design pays for it without simply printing a strictly better body-plus-cantrip. Demanding a permanent from each of two categories is narrower than a lone artifact clause, though comfortably met in any shell built to touch both (an enchantment creature or a global enchantment satisfies that half just as well as a bestowed Aura would). Its Spirit type and black identity plant it in the graveyard-and-value tradition rather than the aggressive one, and because the trigger checks conditions on arrival, a flickered or recast copy can connect again once the board has filled out. The friction worth naming is that the condition is checked as it triggers and again as it resolves: drop it before the pieces are down and you have a 3/4 whose trigger simply does nothing. That gap between wanting the body early and wanting the draw to land is the sequencing puzzle it poses, and it is why the card plays better in a deliberate build than as a curve-filler.
