Kami of Industry
The body is the point of restraint here: a 3/6 for five is built to survive combat, not win it, which tells you the reanimation clause was priced to sit inside an artifact-recursion shell rather than an aggressive one. The trigger reaches back for a cheap artifact and hands it haste, then claws it away at the next end step, so the payoff is never the permanent itself but whatever the permanent does the instant it lands. That narrows the design to artifacts whose enter-the-battlefield triggers or activated abilities resolve before the sacrifice catches up: a value creature that draws or scries, a token maker, a sacrifice fodder piece you were going to feed to something anyway. Red has a long history of touching the graveyard for artifacts, from Goblin Welder to Trash for Treasure to Daretti; what sets this apart from that lineage is the tempo staple stapled to it. Those effects usually let you keep what you drag back. Here the haste and the forced sacrifice work as a matched pair: haste guarantees the borrowed artifact contributes this turn, and the end-step sacrifice ensures you only ever rent it, which is what keeps a repeatable-feeling effect from becoming a durable one. It rewards a deck that treats the returned artifact as a spent trigger rather than a board presence, and does very little for a deck hoping to keep what it reanimates.
