Kami of Empty Graves
A 4/1 ground beater that hits hard and folds to a stiff breeze, built so that its frailty cashes out into a graveyard transaction. Soulshift 3 turns its inevitable death into a recovery, pulling back a small Spirit when this one trades away in combat or eats a removal spell. The mana value 3 ceiling is the lever: it reaches the early bodies that filled out the Spirit tribal curve of its era without dragging back the heaviest threats, which keeps the loop grindy rather than explosive. Crucially, the cap also rules out the obvious trick. At four mana value, this Spirit cannot return itself; it falls, recurs something cheaper, and stays in the yard. That asymmetry is the design point. Most soulshift Spirits of the time were defensive bodies content to chump and rebuy a partner, weaving a web where each creature's death replenished the next. This one breaks formation by being a clock instead of a wall: it commits four power to the opponent's life total while still feeding the recursion machine on its way out. The combat fragility is what makes the engine reliable, since a 4/1 dies to almost any block or burn spell, which means it nearly always resolves its soulshift exactly when you want value back. The body is fuel, not a fixture; you spend it to keep the chain breathing, and you spend it knowing it will not come back.
