Kamahl's Summons
The mechanism is gentler than its mana cost suggests: nobody parts with a card. Each player reveals creatures from hand and is paid a 2/2 green Bear token per reveal, so the cards stay put and the bodies arrive for free. That generosity is exactly the problem. A control deck sitting on expensive finishers it cannot yet cast reveals them all and walks away with chump blockers and a clock, having spent nothing; the green deck that paid the four mana hoped to be ahead on creature count and instead handed everyone parity. The card's whole design lives in that misalignment: it pays out best for whoever has the most uncast creatures clogging their grip, which is rarely the player who wanted to spend a turn making vanilla bodies. As a piece of group-payoff design it is an honest experiment, Wheel of Fortune's logic redirected from refilling hands to populating battlefields, asking everyone to cash in their idle creatures at once without giving any of them up. The flavor of Kamahl rallying beasts fits, but the durable lesson is structural: symmetrical token generation rewards the player already best positioned to exploit it, and that player is seldom the one who paid for the spell.
