Kaervek's Spite
The clearest expression of the scorched-earth philosophy: the card you cast when you have already lost and want to take your opponent down with you. The additional cost is the whole design. Sacrificing every permanent and discarding your hand is not a drawback bolted onto a burn spell; it is the price that lets three mana cost an opponent five life, and it self-selects for the exact game state where that price is nearly free. You will still hold the three lands to cast it, but in a game already decided those lands and whatever dead cards remain in hand are worth nothing, and the five life loss becomes a finisher delivered at instant speed past any sorcery-speed window an opponent might have closed. The choice of life loss over damage matters: it slips under damage-prevention effects, so an opponent stabilizing behind a fog or a prevention shield finds none of it applies. The genius, if you want to call it that, is that the card refuses to be a tempo play or a value play; it can only ever be a closing line. You do not cast it to win the game in progress. You cast it to end one already decided, converting the wreckage of your own position into a final five points off their total. That conversion (your collapse into their loss) is a design idea black has returned to in many forms since, but rarely this nakedly. Everything you own becomes fuel, and the spell asks nothing except that you have nothing left to lose.
