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Moxonomy

Jwari Disruption // Jwari Ruins

Instant // Land

Force Spike effects have always lived on a knife's edge: their window slams shut after the first few turns, and a soft counter drawn on turn eight is a blank you paid a card for. Welding one to the back of a land is the trick that finally makes the effect worth a maindeck slot. When the game is a race and something needs answering, the front half taxes an opponent's spell for a single 1 generic mana, a real cost in the early turns when mana is tight. When the game grinds and the counter would do nothing, you crack the land in for a tapped blue source and keep your land count honest. You never pay a card for that flexibility; the price is subtler, a tapped source instead of an untapped one, and the risk of drawing the counter half late when a lone 1 generic mana tax is trivial. That wager sits at the heart of this whole cycle of split land-or-spell cards, and this is the version pointed at blue tempo decks that want to be spells-first without flooding on marginal interaction. The math is the pitch: a deck that would never run four straight Force Spikes can run four of these, because on the turns the counter is dead, it was always going to be a land instead.

Jwari Disruption // Jwari Ruins (pio)
PIO · #62uncommon
Pricing
Normal: $0.39
Foil: $2.23
Oracle Text

Rules text

Counter target spell unless its controller pays 1 generic mana. // This land enters tapped. Tap: Add Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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