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Moxonomy

Just the Wind

Instant1 generic manaBlue mana

The bounce itself is the floor: a generically priced tempo trade any blue deck could run, but few would bother to. Madness is what changes the math. When a discard outlet asks you to throw this away (a looter, a cycling effect, a creature that wants cards in your yard), it lands in exile rather than the graveyard, and you get to cast it for a single blue on the spot. That is the elegance of the mechanic: the cost of feeding a graveyard strategy becomes a discounted tempo swing, taken at instant speed off a discard you were making anyway. The window is the discipline here. Madness triggers when you discard, and you resolve the choice then and there: cast it for the reduced cost or let it fall into the graveyard. There is no waiting in the bin for a better moment, which keeps the discount tied to the deck that can actually use bounce the instant the outlet fires. The flavor seals it. A flier swatted out of the sky, the victim insisting against all evidence that nothing supernatural is afoot, the denial that defines the haunted-province horror this card was built around. The madness payoff and the title are the same joke told twice, once in rules and once in fiction.

Just the Wind (j21)
J21 · #205common
Pricing
Normal: $0.06
Foil: $0.34
Oracle Text

Rules text

Return target creature to its owner's hand. Madness Blue mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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