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Moxonomy

Just Fate

Instant2 generic manaWhite mana

You can only cast it when a creature is swinging at you, in the one step of one phase where attackers are declared and you have already been attacked. That single restriction is what gives the card its character: it converts a clean white kill spell into a pure punishment for committing to combat. You cannot hold it up as a proactive answer, cannot point it at a tapped threat during your own turn, cannot use it to clear a blocker before damage. The creature has to come at you first. As a teaching tool for new players learning combat, the restriction does real pedagogical work, reinforcing that attacking is a decision with consequences and that the defender holds answers the attacker cannot see coming. The cost of that narrow window is steep: three mana for a conditional, single-target kill that is dead weight outside one specific step is a rate no serious removal spell would accept. But the constraint is also what keeps the card honest, a deliberate exercise in showing how a timing window can price down an effect that would otherwise be too clean. Strip the timing qualifier and this is a plain destroy-target-attacking-creature instant; with it, it becomes a study in how much a single restriction can ask of a card.

Just Fate (me4)
ME4 · #16common
Pricing
Normal: $0.92
Foil:
Oracle Text

Rules text

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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