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Moxonomy

Junkyo Bell

Artifact4 generic mana

The trap is in the math, and the math is opt-in. The upkeep trigger is a "may," so the sacrifice never forces itself on you: X scales with your total creature count, the pump grows as your board grows, and you simply decline in any turn where the trade is not worth a body. When you do pull the trigger, you target one creature, swell it by the size of your whole army, and accept that it dies once the turn winds down. That single-creature focus is what separates the Bell from a board-wide trampling alpha strike; this is one enormous attacker hurled at one point, sized off everyone standing behind it. The downside is a feature in the right shell. Because the buffed creature is condemned to die regardless, the cleanest homes are aristocrat decks that have stapled death payoffs to their bodies, where each sacrifice cashes in a drain trigger or a recursion loop and the mandated death becomes the actual plan. A go-wide token deck can feed it a fresh chump each turn while pointing the swell wherever it counts. Inert without a deck constructed to absorb its appetite, the Bell is a holdover from an era when artifacts were comfortable demanding a whole strategy in exchange for a powerful, self-limiting payoff. The reward is real; you just have to want the bodies dead.

Junkyo Bell (chk)
CHK · #258rare
Pricing
Normal: $0.28
Foil: $1.03
Oracle Text

Rules text

At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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