Juniper Order Advocate
An anthem stapled to a tap-state: the +1/+1 boost to your green creatures holds only while this Knight stays untapped, which turns a static buff into something the controller can spend rather than something that just exists. That single clause is the design lever. Most lords broadcast their effect unconditionally, but this one ties the bonus to whether the body is standing up, so attacking with the Advocate (or paying any tapping cost) collapses your own anthem until it untaps. It is a knob that asks the controller to choose between keeping the creature back as a stationary battery and committing it to the red zone, where the buff blinks off the moment it taps. The off-color identity is the other tell: a white Human Knight whose entire job is to pump green creatures, a deliberate gold-set gesture toward Green-White cooperation in the wedge-and-ally era that produced it. The 1/2 frame is sized to sit behind the board as a defender rather than trade up, which reinforces that the card wants to project rather than swing. As an anthem it is conditional by intent: it rewards a board where the green creatures do the attacking and the Advocate guards the buff from the back rank, untapped and contributing without ever entering combat itself.

