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Moxonomy

Jungle Wurm

Creature — Wurm3 generic manaGreen manaGreen mana

A 5/5 body for five mana with a clause that only the defender can pull: that inversion is the whole design. The penalty triggers off being multi-blocked, so the more creatures stand in front of the Wurm, the smaller it gets. A single blocker and the Wurm swings at full power, trading up or eating the blocker whole; two blockers drop it to a 4/4 it can still survive; three blockers shrink it to a 3/3, low enough that the defender can kill it while losing less. So the card hands the blocking player a lever, and pulling it works in the defender's favor: gang-blocking is exactly how you neutralize this thing on the cheap, because each extra body subtracts from the attacker rather than adding risk to the block. That makes the Wurm a roadblock-breaker only against light defense; into a developed board it asks the attacking player to clear the way first or accept an unfavorable swing. It is honest, self-limiting design from an era when vanilla green fatties set the curve and the experiment was figuring out what to bolt onto a big body. Here the bolt-on is a built-in drawback rather than an upside, a penalty that scales with the opponent's blockers, which is why the Wurm reads as a fair creature rather than a menacing one.

Jungle Wurm (vma)
VMA · #217common
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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