Skip to content
Moxonomy

Jungle Delver

Creature — Merfolk WarriorGreen mana

The math is the whole point: 3 generic manaGreen mana to add a single +1/+1 counter is a deliberately poor rate, priced so this can never outscale a real curve or threaten a board on its own. What the ability buys is a refusal to be dead late, a body that converts idle green mana into incremental size when there is nothing better to spend it on. This is the mana-sink pattern at its most transparent: a one-mana commitment up front, then a flat, repeatable four-mana toll for each marginal point of growth, so the creature stays a small one-drop early and a polite use of leftover mana when the game stalls. The Merfolk Warrior tag hands it a tribe to belong to, but the ability does not care whether any other Merfolk are on the battlefield; the growth is entirely self-contained, no anthem or count required. This is common-rarity ballast, the low-end body an aggressive green deck runs to fill out its cheapest slot, with a reason to keep feeding it once the more impactful cards have been spent.

Jungle Delver (gnt)
GNT · #45common
Pricing
Normal: $0.37
Foil:
Oracle Text

Rules text

3 generic manaGreen mana: Put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close